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What happened?!
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Cooper chose to be the British forces. He had several wagons to protect and a
small but capable force to do the job. He set up with his cavalry troop and
rangers protecting the left and his regulars and militia on the right. He
didn't know which sides of the table I would come from so he had to be ready
for all emergencies. |
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So to make him work for it, I chose to come in on both sides of the table.
This way, he would have to fight his way through one force or the other to win
the game. I also took measures to deal with the rangers in the supply column
as I know full well the best defense against a skirmish troop is another
skirmish troop. Unfortunately, my martial prowess was nowhere as good as my
propaganda and my initial shot into the rangers failed to hit any of them! |
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While the rangers screened the closest threat, the remainder of the column put
it in gear and raced forward. Mike correctly refused to get carried away
against my "panic attack" so close to his start line. |
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In the ensuing turn, Mike disordered the Delaware Indians and sent them
packing with heavy stragglers. Not quite the way I expected that attack to
work. I do believe however, I now had the full attention of the rangers just
like I wished! |
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During the following turn, I withdrew the Delaware tribe behind some Canadian
militia who had accompanied the expedition. The remainder of the tribes, no
longer concerned about the rangers, fell on the head of the column from some
nearby woods. |
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Once again though, my shots were largely ineffective I am going to have to
demand better powder the next time I trade in my furs! Mike had to face this
threat and the regulars shook out into line. |
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With the Delaware tribe out of the way, the rangers rushed up towards one of
the Canadian militia companies. The shot into them knocked down one Canadian,
but one musket ball sailed all the way through the formation to strike down
the French army commander! Pure, unexpected luck! Mike then knew what a
difference that makes in the game and asked if I wanted to start over. Now
even though I'm not happy, I want to see how it goes, so I defer. We will
fight on! |
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Meanwhile, the new French army commander was far less capable than the
recently deceased one. So now I had to pick and choose my forces carefully. In
this case, I had to pick the Marines as Mike had dispatched one company to
chase off the Indians. As they were in the forest and isolated from the road,
I struck back and heavily disordered them. |
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The Delaware tribe ran off after the death of the commander. This gave the
rangers the time to concentrate on the flailing militia. More straggling
occurred and the unit was in danger of falling apart and completely exposing
my southern flank attack. I had to do something about them, but of course that
would take away a command point I could spend on another more capable unit. |
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Sensing the end in sight and thinking one good push would do the job, Mike
committed his cavalry to charge my Indians blocking the trail entrance into
the woods. He passed his morale check and now I was in a quandary on what to
do. My morale was so-so, but I did have my Indian leader with them! They
passed back to back morale checks and stopped the charge with a volley that
dropped one horsemen and caused the rest to rout! |
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More regulars filled the woods trying to keep the marines and Indians at bay.
It was fast becoming a struggle right in the center of the table. Neither one
of us could afford to lose this fight! If Mike won, I would have nothing left
in the north to keep him from victory. If I won, then the wagons were mine! |
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Having bested the cavalry, I got brazen with my command. I needed to hold Mike
up for enough turns to keep him from exiting the table. I rushed up my
victorious tribe to close range to gun down his provincial leader. If I could
do that, then Mike would be suffering from the same command and control issues
I have. Of course I missed - twice! In retrospect, I should have charged with
the second attempt. |
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Speaking of which, that was what Mike did with his next turn. The grenadiers
chased off my victorious tribe and the cavalry rode down the last militia
unit. The right flank was now wide open and the way to win was open again. |
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Thanks to the Indian leader, the tribe quickly rallied and raced south to deal
with the rampaging horse. I had to knock a few of Mike's companies out of the
war if I hoped to win! One good volley later cut down several troopers and put
them into disorder! |
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The horse remnants quickly scampered off to rebuild and reform and Mike filled
their spot with the rangers. I had destroyed a company of regulars in the
previous turn so I could use this one to break contact and race to get in
front of the wagons once more. I decided to stay in place and volley the
rangers in the south. Once more luck stayed with the rangers and I missed
completely! |
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It was now turn nine and all sides raced to the rapidly moving convoy. Mike
committed the last of the horse and the rangers to keep my closest Indians at
bay, but for once, his luck failed him and he didn't hit a single figure! |
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It was turn 11 and the game was almost over! I used the failure to hit to
break contact and race up. I fired one volley into the wagons and one drover
fell over dead. Here was my wagon! But no! They actually passed their morale
check! The payroll officer quickly stepped up and grabbed the reigns of the
fallen settler during Mike's turn and the wagons moved on! With his chance to
put away the southern flank, Mike orders the rangers to charge! But no! The
rangers
fail to go! Mike then charged the Grenadiers into the woods and chased off my
northern Indians, clearing the northern flank. We knew the game would go to
whoever won initiative in the next turn. |
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It wasn't even close! Mike rolled so much higher than me that my brain is
repressing the number. With a crack of the whip and a jangle of harnesses, the
wagons race for the board edge and victory. Game over, British win! |
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The game wasn't even cold and we both began discussing things that we would do
differently the next time we play. That, to me, is a hallmark of good games.
You don't question the rules, the players or even the victory conditions, but
the focus on the game is how to improve your performance the next time you
play. This game had that feel to it.
As the French, I had my chances but didn't take advantage of my
opportunities. Even after the army commander played catch the shiny musket
ball, I did not feel out of the contest. Quite frankly, it caused me to focus
more on my troops and positions. Mike, in turn, played a good game and never
out of the bounds of his soldiers. He did have some incredible luck with the
rangers, but as they failed to charge - twice - I think it balanced out in the
end.
Still, not all was sunshine and roses, so we did make some minor
adjustments to the game where we spelt out the terrain a little better and
gave the scenario more game turns as after be began talking about it, the
current amount of turns were barely adequate for victory even if nobody
was in the way! We also sharpened up the pay officer and made him slightly
better as well to help. These small things will help turn this from a good
scenario into a great one.
So I hoped you enjoyed a glimpse into the upcoming booklet and a better
idea of how serious we take our games and just how much we discuss them and
fine tune them before we put them into a booklet. Now all I want is a rematch! |